I'll be participating in the Ludum Dare 48 hour competition next weekend, using the tech behind Kobo II; EEL, ZeeSpace (though I probably won't be using that much, this time), ChipSound, OpenGL etc. Right now I'm trying to clean things up a little, and maybe make some little micro-LD entry for the Warmup Weekend thing running right now.
What this means is that some time before next weekend, I'll release a minimal package with the "Kobo II executive", along with some EEL code that I consider engine/library code rather than part of the game. This includes configuration management, a plugin/addon subsystem, a GUI toolkit and some other handy stuff. Also, a simple tool for visually marking up bitmap fonts, and a "ball editor." (Yeah, I'll let you think about that last one. ;-)
And, I just uploaded a small gameplay video from the Kobo II Tech Preview: http://www.youtube.com/watch?v=uvH2mYpBaLY
More to come, soon!
DavidI'll be participating in the Ludum Dare 48 hour competition next weekend, using the tech behind Kobo II; EEL, ZeeSpace (though I probably won't be using that much, this time), ChipSound, OpenGL etc. Right now I'm trying to clean things up a little, and maybe make some little micro-LD entry for the Warmup Weekend thing running right now.
What this means is that some time before next weekend, I'll release a minimal package with the "Kobo II executive", along with some EEL code that I consider engine/library code rather than part of the game. This includes configuration management, a plugin/addon subsystem, a GUI toolkit and some other handy stuff. Also, a simple tool for visually marking up bitmap fonts, and a "ball editor." (Yeah, I'll let you think about that last one. ;-)
And, I just uploaded a small gameplay video from the Kobo II Tech Preview: http://www.youtube.com/watch?v=uvH2mYpBaLY
More to come, soon!
David
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