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Kobo II: Tech Preview 1 released!

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The Kobo II Tech Preview is now available for download! Long overdue release – short announcement! ;-) The 32 bit Windows build can be found on the official site, kobo2.net; direct download here. From the included README:         Kobo II Tech Preview 1 Release Note         ===================================         Kobo II (working title) is a top-down scrolling 2D         shooter, developed completely as a one-man endeavor         by the creator of Kobo Deluxe.         Unlike Kobo Deluxe, Kobo II is physics based, and is         intended to be played with dual analog sticks. (As in,         a modern game pad.) Although aiming to be a bit more         accessible and less unforgiving and frustrating than         Kobo Deluxe, Kobo II is in no way intended to become         a low resistance casual shooter.         As you may know, Kobo Deluxe is not an original game,         but rather a new engine and new media for the game         logic from Akira Higuchi’s XKobo. As such, Kobo II is         actually a new game by a different designer, more         than a true sequel.         It may in fact turn into something rather different         over time – and this is where You come in, aspiring         fighter pilot! This game is for You, me and all others         who loved XKobo/Kobo Deluxe, and want to see that         concept upgraded to modern standards. I want Your         ideas and feedback, to iteratively develop Kobo II to         its fullest potential. DavidThe Kobo II Tech Preview is now available for download! Long overdue release – short announcement! ;-) The 32 bit Windows build can be found on the official site, kobo2.net; direct download here. From the included README:         Kobo II Tech Preview 1 Release Note         ===================================         Kobo II (working title) is a top-down scrolling 2D         shooter, developed completely as a one-man endeavor         by the creator of Kobo Deluxe.         Unlike Kobo Deluxe, Kobo II is physics based, and is         intended to be played with dual analog sticks. (As in,         a modern game pad.) Although aiming to be a bit more         accessible and less unforgiving and frustrating than         Kobo Deluxe, Kobo II is in no way intended to become         a low resistance casual shooter.         As you may know, Kobo Deluxe is not an original game,         but rather a new engine and new media for the game         logic from Akira Higuchi’s XKobo. As such, Kobo II is         actually a new game by a different designer, more         than a true sequel.         It may in fact turn into something rather different         over time – and this is where You come in, aspiring         fighter pilot! This game is for You, me and all others         who loved XKobo/Kobo Deluxe, and want to see that         concept upgraded to modern standards. I want Your         ideas and feedback, to iteratively develop Kobo II to         its fullest potential. David

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